Our first game · In development

Bonewright

You write the rules. The dead do the fighting.

Discover the game
Bonewright concept art: a necromancer commands four risen warriors in a dark stone hallAI-generated concept art · not a screenshot or final game art
GENREExtraction action RPG
THE HOOKAuthor your party's combat logic
STATUSEarly playable prototype

The premise

The party follows your instructions.

You’re a necromancer who stays in the sanctum. Bind fallen corpses into a party of risen minions, then give each one a doctrine: a set of conditions and reactions that determines how it fights.

Send them into a procedurally generated world. They battle according to the rules you wrote while you watch, intervene, and learn. Every run asks whether to push deeper for better rewards or extract safely with what you have.

The loop

Write rules. Test them. Rewrite them.

01 / AUTHOR

Set the doctrine.

Build doctrines from conditions and reactions. Give each risen a job, then revise what fails.

02 / EXPLORE

See what happens.

Send your party into changing dungeons. Step in with spells and tactical decisions when it matters.

03 / EXTRACT

Leave with the loot.

Bank what you have, or risk it for a better haul. Gear can unlock new rules to write.

Where we are

Systems first.
Art to come.

The core loop is playable and under active development. Its current visuals are placeholders, including licensed assets and AI-generated concept art. They show direction and test the pipeline; they do not represent the final game.

We hope a future Kickstarter can help us bring human artists and sound makers into the project, and give Bonewright the look and feel its systems deserve.

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THE STUDIOSECOND CAREER GAMES

Who's making
this thing?

Two longtime players with day jobs and an unusually detailed plan for an undead army.

About Second Career Games